Starsector Additional Console Commands Better !!exclusive!!
Standard console codes struggle to remove permanent modifications flawlessly. With expanded command strings, you can forcefully rebuild your ship hulls on the fly: [0.98a] Additional Console Commands - Starsector
: Lists internal IDs required for other commands.
Use this on a station to refresh their inventory immediately. It’s a "better" way to find specific ships for sale without waiting for the monthly tick. Customizing the Difficulty Curve starsector additional console commands better
The most "additional" of all commands is runcode . This allows you to execute raw Java code directly in the console, giving you the ability to perform actions that aren't covered by standard commands. Think of it as a backdoor to the game's engine. Here is a classic example that spawns a Stable Location at your fleet's current position:
Many commands fix common frustrations that can otherwise stall a playthrough: It’s a "better" way to find specific ships
You conquer a planet, but the market tab vanishes. run market.reset()
player, allowing you to bypass tedious grinds or fix a broken save with a quick . However, if you really want to shape the Sector to your will, the Additional Console Commands sub-mod is the "better" way to play. Think of it as a backdoor to the game's engine
: Toggles the player's ship and fleet to be invincible.
Starsector is already a phenomenal game, but it truly shines when you have total control over its universe. Installing additional console commands does not dilute the experience—it enhances it. It grants you the power to skip frustration, fix technical hiccups, experiment with complex combat builds, and play the game exactly how you want. If you want to tailor your game further, tell me: Are you trying to ?
: Instantly see exactly what ships and weapons a specific faction knows.
This is where Starsector becomes a sandbox god. Instead of a command, you inject a small Java code snippet.
