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If you are downloading or purchasing access to a v0.01 build, it is important to manage expectations: Status in v0.01
: Inviting early adopters to help shape the character's journey before the narrative becomes fixed.
The "-v0.01-" tag indicates that the game is in an extremely early "pre-alpha" or prototype stage. In the world of indie development, this version often serves as a "vertical slice" designed to: Space Girl -v0.01- -Koooon Soft-
The core gameplay utilizes real-time combat mechanics. Players must use a variety of movement options, such as dodging and jumping, to outmaneuver waves of enemies. The difficulty curve is designed to test reflexes and environmental awareness. 2. Character Progression and Status
: Beatrice is tasked with combating waves of alien bio-monsters, standard series enemies like slimes, and biomechanical hazards. Mechanical Innovations in Build v0.01 If you are downloading or purchasing access to a v0
Although it is an early build, Space Girl features elements that hint at a polished final product. 1. 2D Side-Scrolling Action
: A galactic law enforcement officer tasked with neutralizing extraterrestrial threats across hostile sectors. Players must use a variety of movement options,
: Testing how "soft" textures and light interact in a dark, galactic setting.
In most games, v0.01 is simply a vertical slice. In , Koooon Soft has taken a different approach: the atmospheric slice .
There is a distinct delay between shots. Players cannot mindlessly spam the attack button; missing a shot leaves Liatrice vulnerable to counter-attacks during the cooldown window. 3. Enemy Types and Defeat Conditions
Players get to see how a developer slowly introduces mechanics like inventory systems, complex boss AI patterns, and skill trees over time.