Close
One of the biggest changes is . The update allows users to choose between two different gradient descent optimizers: "Newton," which offers faster convergence for lower-quality settings, and "SophiaG," which has slower convergence but achieves higher-quality minima.
Lighting Up the Dark: Why RTGI 0.17.0.2 is the Fix We Needed
: Ensure "Copy before post-processing" is checked in your Reshade global settings to allow the shader to access the depth buffer correctly. specific games benefit most from this version's lighting fixes? rtgi 01702 release fixed
The denoiser is now much more aggressive at cleaning up "speckle" artifacts without losing the sharp detail of indirect shadows. This is a game-changer for lower-end GPUs that can’t run at high ray counts. Improved UI State Retention
Enhancing ReShade Ray Tracing: How the RTGI 0.17.0.2 Release Fixed Major Edge Artifacts One of the biggest changes is
The 0.17.0.2 update primarily focused on solving two major problems that plagued earlier versions: poor small-scale light detail and pervasive light leaking. The improvements can be broken down into three core areas:
Unleashing Next-Gen Visuals: How the RTGI 0.17.0.2 Release Fixed Reshade Ray Tracing specific games benefit most from this version's lighting
This guide outlines how to fix the notorious , walking you through global preprocessor configuration, add-on management, and game-specific settings to get your ray-traced setup running smoothly. Why RTGI Fails to Render
While version 0.17.0.2 specifically addressed stability, the 0.17 series as a whole introduced several "fixes" for common post-processing ray tracing issues:
Often, fixes in the shader code lead to slightly better performance, allowing for higher, or more consistent, frame rates. 3. How to Install and Optimize the Fixed RTGI 0.17.02
The was released in late 2020 as a refined version of the beta, focusing on the following "fixes":