VGMTrans will analyze the file and load the sequence and instrument data. This may take a few seconds, and the program might seem to "freeze" temporarily. 3. Identify the Sequence and Bank
on the detected sequence item and select "Convert to MIDI" . Save the file with a .mid or .midi extension.
: This is the primary community tool for this task. It allows you to open Nintendo DS ROMs or 2SF files, view the internal sequence list, and export them directly as MIDI files VGMToolbox
: While primarily for playback, it can sometimes be used in conjunction with other plugins (like for foobar2000) to export audio or sequence data Implementation Steps To perform a conversion: Rip original data : Use tools like mini2sf to midi
To get the correct sounds, right-click the associated bank file and select "Convert to DLS" (SoundFont). Reassemble in a DAW Open your MIDI file in a workstation like Ableton Live , or a dedicated MIDI editor like
| If you have… | Best tool | Output MIDI quality | |-----------------------------|-------------------------------|---------------------| | .2sf | VGMToolbox + VGMTrans/sseq2midi | Good (note-accurate) | | .mini2sf (instrument) | Manual transcription | Low (time-consuming) | | Recorded WAV from .2sf | Basic Pitch / WIDI | Poor (monophonic only) |
To get the actual "sounds" (not just the notes), find the associated BANK_ file in the same pane. VGMTrans will analyze the file and load the
Mini2sf to MIDI: How to Extract and Convert Nintendo DS Sequence Data
As of 2025, the game audio preservation scene has seen significant advancements. Projects like are constantly updated. However, a one-click "mini2sf to midi" converter does not yet exist due to the fundamental architectural difference between sequenced+sampled audio and pure MIDI.
Let’s assume you have a file named game_track.mini2sf and you want a playable MIDI. Identify the Sequence and Bank on the detected
Right-click and select (Downloadable Sounds) or "Convert to SF2" (SoundFont). Save this file with the correct .dls or .sf2 extension. 4. Reconstruct in SynthFont Open your new MIDI file in SynthFont . Go to the "4 Plug & Play" tab.
A MIDI file only contains data messages (notes, velocity, pitch bends) and carries no actual sound. To make it sound like the Nintendo DS game, you need the instrument bank.
Given the difficulty, why do people search for this?