Cyberpunk 2077 Update 2.20 2.21 -23.01.2025- ((top)) Info

These updates are not sweeping overhauls of core gameplay but instead reflect a master craftsman’s approach to finalizing a project that has seen a remarkable, albeit controversial, journey. This article breaks down every major change in these two significant patches.

Update 2.2 shook up Night City by expanding the to multiple manufacturers. Patch 2.21 focuses on ironing out the visual artifacts associated with those dynamic paint jobs.

This is critical for the modding community. Version 2.21 updates the audio modding interface, allowing modders to finally inject custom radio stations without causing the game to crash during "The Rescue" mission. Furthermore, the maximum archive limit for mods has been increased from 100 to 300, allowing for truly massive overhauls. Cyberpunk 2077 Update 2.20 2.21 -23.01.2025-

: The patch addressed artifacts and "smudging" on in-game screens specifically when using Ray Reconstruction and Frame Generation.

Nibbles and Adam Smasher can now be spawned while V is in the air or water. These updates are not sweeping overhauls of core

This article is based on information available as of January 2025. If you'd like, I can: Tell you by this update Give you specific settings to fix the FPS drop Compare DLSS 4 vs DLSS 3 performance

Cyberpunk 2077 now stands alongside The Witcher 3: Wild Hunt as a monument to CD Projekt Red’s post-launch dedication. If you’ve been waiting for the definitive moment to re-enter Night City, – is that moment. Patch 2

with Multi Frame Generation for GeForce RTX 50 Series cards (enabled January 30th). It also introduces a "Transformer model" for DLSS Ray Reconstruction to reduce smudging in motion. Photo Mode Stability

: Addressed numerous color and material texture inconsistencies affecting vehicles using the real-time CrystalCoat paint customization system .

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