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Released April 30, 2011

This is a free, unofficial fan-made translation of MOTHER 1+2 for the Game Boy Advance. In this version, MOTHER 1 has been given a complete English retranslation intended to make the game more accessible to EarthBound fans (details here), while MOTHER 2 has basic menu and name translations.

Screenshots

Game Start-up:

MOTHER 1:

MOTHER 2:

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The update introduced significant changes to the lighting engine, improving the overall, aesthetic quality of the world.

Perhaps the most significant technical advancement in version 0.18 was the extensive changes made to the rendering system. The overall appearance of the game changed dramatically as a result of these lighting changes. The new system introduced color space lighting and HDR rendering, producing significantly more realistic environmental rendering. While noted as a Work In Progress effort, these lighting changes marked the first important improvements to the game's visual quality and made the revamped Utah map look especially impressive, particularly when time was set to run automatically and light circulated from day to night.

Released in December 2019, the v0.18 update was not just a bug-fix patch; it was a major content and technical overhaul. The excitement surrounding this version came from a combination of stunning visual upgrades and meaningful content additions. Key Highlights of the v0.18 Update:

This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later.

The primary reason v0.18 is remembered so fondly is the complete rewrite of the vehicle deformation algorithm. Before this update, cars could sometimes feel "jelly-like" or break in predictable, blocky patterns.

Many players seek specific older versions like 0.18 to maintain compatibility with older or to run the game on hardware that may not support the latest updates. However, it is always recommended to use the latest version to enjoy the newest physics improvements and security patches. You can check for the latest official updates on the BeamNG News Page .

The combination of visual enhancements, performance improvements, and content additions made version 0.18 a landmark release that significantly elevated the BeamNG.drive experience.

The update introduced significant changes to the lighting engine, improving the overall, aesthetic quality of the world.

Perhaps the most significant technical advancement in version 0.18 was the extensive changes made to the rendering system. The overall appearance of the game changed dramatically as a result of these lighting changes. The new system introduced color space lighting and HDR rendering, producing significantly more realistic environmental rendering. While noted as a Work In Progress effort, these lighting changes marked the first important improvements to the game's visual quality and made the revamped Utah map look especially impressive, particularly when time was set to run automatically and light circulated from day to night.

Released in December 2019, the v0.18 update was not just a bug-fix patch; it was a major content and technical overhaul. The excitement surrounding this version came from a combination of stunning visual upgrades and meaningful content additions. Key Highlights of the v0.18 Update:

This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later.

The primary reason v0.18 is remembered so fondly is the complete rewrite of the vehicle deformation algorithm. Before this update, cars could sometimes feel "jelly-like" or break in predictable, blocky patterns.

Many players seek specific older versions like 0.18 to maintain compatibility with older or to run the game on hardware that may not support the latest updates. However, it is always recommended to use the latest version to enjoy the newest physics improvements and security patches. You can check for the latest official updates on the BeamNG News Page .

The combination of visual enhancements, performance improvements, and content additions made version 0.18 a landmark release that significantly elevated the BeamNG.drive experience.

How to Use the Translation Patch

  1. Unzip the contents of this zip file to a folder/directory. You should find the following files:
    • mother12.ips
    • mother12.txt
  2. Second, you will need to obtain a ROM of the Japanese version of MOTHER 1+2. This clearly steps into promoting piracy, so you will have to find this on your own. Search engines are useful for this sort of thing.

    Once you have the ROM, make sure it is unzipped/uncompressed. The file should be 16 MB in size. Put this file in the same folder as the files from above.
  3. Most modern emulators will automatically patch IPS patches when you load a ROM. This is known as "soft-patching". If your emulator can do this, then make sure the IPS file is called "mother12.ips" and that the ROM is called "mother12.gba". Then load the ROM in your emulator. If all goes well, the translation patch should work automatically!

    If it's not working and you're sure your emulator can soft-patch IPS files, then you might have to put the IPS file in a different folder, depending on your settings and what emulator you're using. Check your settings and read the documentation that came with your emulator.
  4. If you don't want to use soft-patching or if you can't get it to work, then you can always hard-patch it. Download Lunar IPS here. With it, you can permanently patch the ROM. Then just load your ROM in your emulator.

NOTE: If you're still having trouble getting either methods to work, then see here.

Troubleshooting

Support

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I often get e-mails from people asking how they can donate to my projects, but I don't like to accept donations for this particular kind of stuff. If you'd still really like to help out, though, if you buy any EarthBound/MOTHER merchandise through these links, I'll get a dollar or so. This will help keep EarthBound Central up and running, not to mention many of my other projects, like Game Swag!

Credits

Thanks to:

PoebyuureidmanJonkPlo
sarsieHockeyMonkeyweasly64RhyselinnPKDX
Buck FeverdreraserheadDemolitionizerKasumiNess and Sonic
PK_Fantalinkdude20002001climhazardTheZunar123sonicstar5
SkyeTriverskeMother BoundBlair32PSIWolf674
Ice SagePK Mt. FujiThe Great MorgilNess-Ninten-LucasLordQuadros
RossrotschleimLakituAlKuwangerMotherFan
AnonymousBroBuzzTrevorRathe coolguyEBrent
RobertKingDarianSatsytapiocacurtmack
ChuggaaconroyRoidoMarioFan3blahmoomooVGMaster64
CoreySuperstarmanHalloweenRobo85ZUUL
CravPriestess PaulaMy Name HereAangieplatinatina
PetalklunkAviareiCucaRealn

And probably a hundred or more other helpful people! Forgive me if your name should have been here, there are so many to remember that my brain is failing me now. But know that your help was appreciated and led to this patch's creation!

Extra Goodies