Anno 2205 Orbital Station Layout !!link!! Jun 2026
Attach standard Nexus modules directly to the workshop flanks.
Modules must be connected to the central workshop directly or via other modules. A module placed "behind" another and not connected to the grid will not function.
For the ultimate late-game layout, you can design a hub-and-spoke system where a centrally-located set of powerful modules (like Supercomputers) serves multiple workshops via long, branching connectors. This is incredibly efficient but requires meticulous planning to ensure every workshop remains within the effective range of the modules it needs. Anno 2205 Orbital Station Layout
Experienced players often aim for "Perfect Layouts" that maximize expertise while balancing the needs of all five research branches: Agriculture, Biotech, Electronics, Energy, and Heavy Industry. Anno 2205 - Orbital Station - Guide/Introduction
Your station can't run without a crew. The Orbit DLC introduces three types of astronauts—Biologists, Physicists, and Engineers (or "Baristas" as they're sometimes called in the community). Each type is trained in a specific located in your terrestrial sectors. For example, Biologists come from Temperate Biology Institutes, Physicists from Arctic Physics Institutes, and Engineers from Lunar Engineering Institutes. The rate at which these institutes train astronauts depends on the population in the surrounding area. Attach standard Nexus modules directly to the workshop
Humankind's energy crisis and the quest for cosmic resources have pushed corporations to establish a presence in the . To begin this journey, you must first prepare your workforce on the ground: Temperate Region : Biology Institutes train Biologists . Arctic Region : Physics Institutes train Physicists . Moon Region : Engineering Institutes train Engineers .
The large, foundational structures of your station. There are three main variants: Biotech, Electronics, and Agriculture. Workshops generate base Research Points but require staff and supplies from Earth. For the ultimate late-game layout, you can design
Place specialized modules (like Greenhouses for agriculture) near their respective workshops to increase expertise.