Anno 1701 Production Chains ((better)) [ Edge ]

All production chains are built on a simple principle: a resource is extracted, transformed by a production building, and then consumed by your citizens or used in another chain.

Sugarcane requires specific southern-climate island fertility. If your starting island lacks it, establish a small agricultural outpost early. Citizen Tier Production Chains

| Final Good | Production Chain (1x Ratio) | Output (Tons/Minute) | Citizens Supported | | :--- | :--- | :--- | :--- | | | 1 Fisherman's Hut | 1 | 125 | | Meat | 2 Cattle Farms → 1 Butcher's Shop | 3 | 375 | | Bread | 4 Grain Farms → 2 Mills → 1 Bakery | 6 | 750 | | Cloth | 2 Sheep Farms → 1 Weaver's Hut | 2 | 400 | | Beer | 2 Hop Plantations → 1 Brewery | 2 | 400 (Settlers/Citizens) | | Rum | 2 Sugarcane Plantations → 1 Rum Distillery | 2 | 400 (Settlers/Citizens) | | Tobacco | 2 Tobacco Plantations → 1 Tobacco Processing | 3 | 665 | | Tools | 1 Lumberjack + 1 Ore Mine + 1 Smelter + 2 Tool Workshops | 3 | N/A (Construction) | | Weapons | 1 Lumberjack + 1 Ore Mine + 1 Smelter + 2 Weaponsmiths | 3 | N/A (Military) | | Cannons | 1 Lumberjack + 1 Ore Mine + 1 Smelter + 2 Cannon Foundries | 3 | N/A (Military/Ships) | | Bricks | 1 Clay Pit → 2 Brickyards | 6 | N/A (Construction) | | Lamp Oil | 1 Whaler → 3 Tryworks | 6 | 1000 | | Chocolate | 2 Beekeepers + 2 Cocoa Plantations → 1 Confectionery | 2 | 1000 | | Perfume | 1 Whaler + 3 Ambergris Extractors + 6 Greenhouses + 3 Perfumeries | 6 | 1000 | | Jewelry | 1 Gem Mine + 1 Gold Mine → 2 Goldsmiths | 4 | 1380 | | Marble | 1 Marble Quarry → 2 Stonemasons | 6 | N/A (Construction) | anno 1701 production chains

What is the production chain you always mess up? For me, it is forgetting to build a second hemp farm and wondering why my citizens are naked. Let me know in the comments!

Optimizing production means balancing inputs and outputs. For example, 2 Sheep Farms supply enough wool for 1 Weaver's Hut . All production chains are built on a simple

To reach the highest population tier (Aristocrats), you need Tobacco, Coffee, and Jewelry.

Maintaining the correct building counts prevents your warehouses from overflowing with raw materials or your citizens from running out of final products. Final Product Typical Chain Ratio (Raw : Processed) Approx. Population Served 1 Clay Pit : 2 Brick Works N/A (Construction) Cloth 2 Sheep Farms : 1 Weaver's Hut Alcohol 2 Hops/Sugar : 1 Brewery/Distillery Bread 4 Grain Farms : 2 Mills : 1 Bakery Tobacco 2 Plantations : 1 Processing Plant Tools 1 Mine : 1 Smelter : 2 Tool Makers N/A (Construction) Meat 2 Cattle Farms : 1 Butcher Lamp Oil 1 Whaler : 3 Whale Oil Manufactories Luxury Items Varies (e.g., Jewelry: 1 Gold + 1 Gem + 2 Goldsmiths) Key Strategy Tips 1701 A.D. - Guide and Walkthrough - PC - By F1_2004 Citizen Tier Production Chains | Final Good |

To make the chains more realistic and provide extra resources: